Its model is the same as the late Rain-Man.
The Blaster Master is a removed primary weapon for the Demoman. It is a localized version of a Japanese Famicom game titled Chô Wakusei Senki Metafight, which was released on June 17, 1988. Blaster Master has eight in all.
Blaster Master Zero is an action-exploration game done in an 8-bit top-down & side-view style that hearkens back to the golden age of the NES. This … In both of its iterations, it is based on the Shotgun rather than the Grenade Launcher. The Courier must deal 10,000 points of damage with energy weapons. In response to their threat, war tanks like the SOPHIA III were made and distributed across the stars, with the hopes that the never-ending Mutant horde could be combated. NO scoring is provided.
Using the original 1988 NES title “Blaster Master” from Sunsoft as a base, Blaster Master Zero has many new additions, such as new areas and bosses, new gameplay elements such […] The Metal Blaster is a unique laser rifle that fires nine laser beams while expending only one microfusion cell. The Metal Blaster is a unique AER9 laser rifle added in the Fallout 3 add-on The Pitt. Blaster Master is a one player game. The primary antagonists of Blaster Master Zero and its sequel, the Mutants are a race of varied monstrous organisms that travel the universe, leaving death and destruction in their wake. The most commonly used weapon in the galaxy, blasters' intense beams consisted of compacted high-energy particles and intense light that could kill or paralyze their target, depending on the setting. Blaster Master is a platform and run and gun video game released by Sunsoft for the Nintendo Entertainment System. To complete some levels, you must return to lower — given you a map to help find your way (located on pages 10-15). A blaster, also called a gun, was a ranged weapon that fired bursts of particle beam energy called blaster bolts from a replaceable power pack. Your mission is to survive and destroy the mutants.
Blaster Master is a damage challenge in Fallout: New Vegas. Everett explains that it was created by a man from The Pitt using parts he found lying around The Mill, including a series of prisms that split the beam. On its first iteration, it passively decreases the user's switching speed. The game was released in North America in November 1988 and in Europe on April 25, 1991.